View Model Glow shells - Tutorial by omega
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UPDATE: i have now simplified it even more. and the view models now take on the properties of the player. no more messages are involved ! this WILL be copy and paste. hah. so, all old tutorial code removed, new stuff added. also, this allows you to do ANY effect on view models now.
client:
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view.cpp
inside V_CalcNormalRefDef
right after: // view is the weapon model (only visible from inside body ) view = gEngfuncs.GetViewModel(); add --> view->curstate.rendermode = ent->curstate.rendermode; view->curstate.renderfx = ent->curstate.renderfx; view->curstate.rendercolor.r = ent->curstate.rendercolor.r; view->curstate.rendercolor.g = ent->curstate.rendercolor.g; view->curstate.rendercolor.b = ent->curstate.rendercolor.b; view->curstate.renderamt = ent->curstate.renderamt;
and thats it, new version really simple huh?
you can contact me in #wavelength.q3 or #blackened-interactive on irc.gamesnet.net, or by emailing me at omega@desolate.dhs.org
have fun, with view model shells!
-omega