November 15th, 1999
-creep
May 5, 1999
MAPZ at your server? If you have ADMIN of a system that is just sitting
around that can run shell scripts (linux comes to mind), then mapz could
be for you. Email creep@nofadz.com
if you are interested...I will warn you up front it can be system loading,
but it will not bog down normal processes (unless it's swapping for ram,
in which case, your server will grind). And, just a reminder, you can
still compile mapz by following the instructions and sending your attached
ZIP file to: mapz@nofadz.com
Happy mapping - Creep
February 20,
1999
Ok, the Cancel command is disabled right now, you won't even get a message back,
it will just not work. I gotta figure a better way to have it kill the process.
February 18, 1999
February 6, 1999
I've also been in contact with Quark's
author, and he's agreed to let me try and modify his code to run that
compiling utility under linux. If I can get that working, then we will have a nice
tool for compiling. I have the code, and
will take a stab at it this weekend. Be warned, my linux skillz in programming, are
not all that, but I'm willing to take a stab. If there are linux gurus out there
interested in helping, drop us a line. Thanks to everyone out there that has been
sending in maps for compiling during this beta. This service should be available
as
long as people are interested in compiling for Q2. I also bought Half-Life
yesterday, and if it's easy to incorporate the compiling for that into MAPZ I will
do so. Thanks again to everyone out there, the response has been 99.9999% positive.
January 19, 1999
Well, in my quest to go the longest without updating a web page, I
also realized that this machine had been reset, a LONG LONG time ago
(at an ISP far far away), and that mapz had never been restarted.
So, much to my chagrin, I realized that the que has been full for
a long long time. So long, I would imagine that anybody that WAS
using mapz, had given up on ever using it again. Well, I fired
it up again, and it's running...so you're going to get some mysterious
email with a .bsp file sitting in it soon, if you are one of the
few in the que. Sorry about that. I've been terribly busy. I don't
know if I'll really work on this project again. If anyone is
interested, let me know and I'll turn over the scripts. They're
fun to play with.
I know it's been a long time since this page has gotten an update, but
here is a quicky. The cancel code is still out, but the MAPZ server is
still running on this server. Follow the instructions and send away if
you have a q2 map you don't feel like holding your computer up just to
vis. BTW, someone pointed out to me that the test level on the compile
command doesn't do anything for quake2 maps. You know what, this person
was absolutely correct. A level 1 takes JUST as long as a level 4. So, I
don't know what to tell ya there.
Ahhh, it's the cancel code that doesn't work right. Hmmm, i gotta look into
that a little better. I try to have it kill the jobs based on a name, but it
seems that it's not working for some reason. I might have to disable the cancel
as a quick fix, then at least it would work normally, just no cancels..hmmm.
Ok, it's been a while since I've updated this, and that is because it's been a while
since I've actually done any work on MAPZ (school+work+clan+band+girlfriend = not
very much time to work on fun stuff). BUT! There is a problem with the mapz script
and I am not sure what it's doing or why. I think it has something to do with the
cache code, but it happened again that it was compiling 2 mapz at once and this
machine was grinding to a halt. EDSEWER1 and SMO5V2TR were the two maps that got
blasted while I was trying to kill just one. I can test the caching system next, and
try and figure what the hell is going on, but it's some stupid logic in the shell
script that allows a second one to fire up (I think after the cache is full).
Anyhoo, you're gonna have to resend them if you want to try again. I'm gonna leave
this version running and work on my local system to try and fix the next version 1.2.
Thanks again for bearing with me. Oh, EVILMAP1 is getting compiled on a seperate machine,
and man it's taking forever...must be a great one!
Well, we've been getting a lot of use lately, and my cpu just can't keep up
with the load. If anyone is interested it running a MAPZ site, please contact
me or
him and we'll give you all the details. Basically, you just need a linux
system on the net 24/7. (I have not found a qrad3 that works on solaris yet, or
it would work for them too)
We've had some good usage over the weekend and exercised the que nicely.
I'm making an open plea for newer versions of qbsp3, qvis3 and qrad3 for
linux, however. I'm running hacked versions of the original id released
compilers. I know a lot of people have done a lot of work fine tuning
that compiler code. I'd love to run something more modern under MAPZ.
Any comments, help, or suggestions...send them
our
way!
January 15, 1999
A "To-Do List" has been appended to the revision history.
January 14, 1999
Version 1.1 Beta 01/14/99 is now in use at mapz@nofadz.com.
See the user instructions and revision history for info on the added features.
Just partitioned a 1.1 GIG drive on our public beta server for MAPZ swap space.
December 26, 1998
Coding for the system queue is now complete. This allows a server the
option of compiling one map at a time, instead of running multiple
jobs at once. We'll be implementing the new script (1.1b) in
a day or so.
For a testimonial, stop by the Multi Arena Head Quarters. Big0nes
was kind enough to test a map of his using the current version of mapz.
December 23, 1998
PUBLIC BETA IS OPEN!!!
Please read the instructions first, then
feel free to use mapz@nofadz.com.
For the public beta, only quake2 maps are supported. Classic quake
compiles will be setup shortly.
MAPZ is announced to the public.
We simply could not find a better acronym.